STEFANO FAKE & THE FAKE FACTORY “THE ART OF COLOURS” Light Art Installation (2012 – today)

STEFANO FAKE & THE FAKE FACTORY “THE ART OF COLOURS” Light Art Installation (2012 – today)

The Art of Colours is an evolving immersive installation that explores the transformative power of light and color, using space to engage the visitor’s perceptual faculties. The installation generates a sensory dialogue between the artwork and the viewer, inviting a phenomenological experience where art and perception merge.

Originally conceived in 2012, this installation has been presented in varied, site-specific contexts—most notably during Milan’s Fuorisalone (the global hub of Design Week) and Florence’s Light Festival, which began that same year. 

In typical Fake Factory style, the artwork transcends passivity: the visitor’s physical presence becomes integral to the color and light interplay. Walking into the installation, the viewer’s silhouette, movement, or proximity can modulate how color fields shift, blend, and interact—thus shifting the artwork dynamically in response to human presence .

Much like Stefano Fake’s earlier immersive works, The Art of Colours is oriented around the visitor’s embodied experience. It offers a dynamic perceptual field where the boundary between self and environment blurs—a cornerstone of Merleau-Ponty’s theories on embodied perception. Participants do not merely observe the installation; they enact and co-create it.

Rather than plot or narrative, The Art of Colours communicates through color and forms. This aligns with an interpretation of light as a semiotic medium—evoking emotional responses and sensory resonance in lieu of explicit representation. The absence of figurative imagery places emphasis on abstract affective experience.

In the new millenium, digital art had begun shifting away from the spectacle of technology toward immersive, embodied experiences. The Art of Colours exemplifies this shift: the technology—projections, sensors, lighting—is designed to vanish into the experience itself. What remains is the perception—pure, immediate, and orchestrated through color and movement.

In The Art of Colours, light and color are not fixed—they shift in relation to the physical presence of the audience. The human body becomes part of the feedback loop, functioning almost like a brushstroke in a living digital canvas.

  • Traditional art situates the viewer as an external spectator, but here, simply being in the space alters the artwork.
  • Viewers walking, standing still, or interacting with one another cause color fields to ripple, blend, or shift.
  • This creates a personalized and collective aesthetic journey:
  • Personalized: each visitor’s presence generates unique variations.
  • Collective: multiple visitors can transform the environment together, creating layered dynamics of light.

This makes the artwork inherently unrepeatable: no two moments are identical because the composition emerges from lived presence.

Phenomenological lens:

The installation amplifies Merleau-Ponty’s idea of the body as the locus of perception. The viewer perceives light, but also perceives themselves as a generator of light transformations. The boundaries between self and artwork blur.

Digital aesthetic lens:

The role of technology is not to be showcased but to disappear into experience. Instead of seeing “a computer program,” the visitor perceives “a world of shifting colors that respond to me.” This situates The Art of Colours within post-digital practice, where the focus lies on human experience, not technological novelty.

Implications of Modulated Environments

  • Agency: The visitor gains agency in shaping their aesthetic environment—art is no longer delivered, but co-created.
  • Relationality: The artwork is relational (Bourriaud): what matters is not an object on the wall, but the relationship between light, space, and the embodied visitor.
  • Ephemeral Art: Since each moment is tied to a presence, the artwork only “exists” in its full sense when it is inhabited—without presence, it collapses back into potentiality.

 The viewer presence actively modulates sensory environment:

  • The body is not external but constitutive of the artwork.
  • Presence and absence directly alter the visual outcome.
  • The environment is responsive, ephemeral, and relational—existing only through the ongoing co-production between visitor and system.

IL MANIFESTO – ESPERIENZE DI ARTE DIGITALE IMMERSIVA – 23 settembre 2023

https://ilmanifesto.it/esperienze-di-arte-immersiva-il-punto

L’11 aprile 1910 un gruppo di artisti italiani dichiarava nel Manifesto tecnico della pittura futurista: «I pittori ci hanno sempre mostrato cose e persone poste davanti a noi. Noi porremo lo spettatore nel centro del quadro. I vostri occhi abituati alla penombra si apriranno alle più radiose visioni di luce». Nel 1948, Lucio Fontana scriveva nel secondo Manifesto dello Spazialismo: «Vogliamo che il quadro esca dalla sua cornice e la scultura dalla sua campana di vetro. A tal fine, con le risorse della tecnica moderna, faremo apparire nel cielo: forme artificiali, arcobaleni di meraviglia, scritte luminose.» Quasi un secolo dopo, si iniziavano ad esporre dapprima in Francia, grazie anche ad autori italiani, e subito dopo in Italia, una serie di installazioni di arte digitale immersiva capaci di completare il percorso di cambiamento dei modi di fruizione dell’arte a livello globale. La cultura digitale contemporanea necessita di un’arte che si trasformi da opera/manufatto a spazio/ambiente. L’arte digitale stessa da contemplativa diventa esperienziale e relazionale.

Due mostre hanno segnato questo passaggio. La pionieristica Ambienti sensibili di Studio Azzurro (1999) e la Caravaggio Experience realizzata da The Fake Factory (2016) entrambe al Palazzo delle Esposizioni di Roma. Il clamoroso e inaspettato successo della Caravaggio Experience (80.000 presenze in poco più di 3 mesi) inaugurava in Italia e nel mondo il periodo delle mostre chiamate «experience». Per la prima volta un’importante istituzione museale ospitava un’esposizione su un pittore del passato fatta di sole videoproiezioni, come quella che già dal 2012 stava facendo un tour mondiale in spazi non convenzionali: la Van Gogh Alive, prodotta da una società australiana. Il successo della Caravaggio Experience destò lo scandalo che tutte le grandi trasformazioni comportano. Alcuni storici dell’arte non si spiegavano come fosse stato possibile che a Roma un’installazione di arte digitale immersiva avesse potuto avere tanto successo, nonostante la presenza di moltissime opere reali del Caravaggio. Io che ero dentro al processo, essendone l’autore, mi sono dato una serie di risposte. Probabilmente le installazioni immersive soddisfano il desiderio intrinseco dello spettatore di sfuggire alla realtà fisica e diventare parte essi stessi dell’esperienza d’arte. Per immergere lo spettatore dentro un’innovativa esperienza estetica ed emozionale, venivano da noi utilizzati tutti gli strumenti che l’arte digitale ci metteva a disposizione: forme, luci, colori, suoni, narrazione, astrazioni concettuali ed elementi simbolici, ologrammi, citazioni colte dalla storia dell’arte, specchi, trucchi prospettici e inganni visivi, in una sorta di flusso senza soluzione di continuità. Non è più un’arte da contemplare dall’esterno, ma un’arte da vivere sentendosi parte di essa, che avvolge e coinvolge.

Un’arte phygital, come si direbbe oggi, che unisce allo spazio fisico elementi compositivi virtuali. Questa richiesta di maggiore partecipazione all’esperienza estetica è andata di pari passo con lo sviluppo di internet e dei social media. Una parte del successo di alcune di queste experience, è data dalla capacità degli autori di trasformare le sale espositive in contenitori di emozioni. E non c’è nulla di più interessante, per il pubblico di oggi, che poter condividere momenti emozionanti e coinvolgenti. Si potrebbe dire, citando le parole di Tolstoj: «La felicità non è reale, se non è condivisa».

Il format delle mostre digitali immersive oggi è esploso a livello globale. A Parigi, Londra, New York, Amsterdam, Lipsia, Dubai, Tokyo, Shanghai esistono centri espositivi permanenti già attrezzati con tecnologie di videoproiezioni a 360 gradi. Dopo il boom iniziale di alcuni titoli, come la già citata Caravaggio Experience (80.000 presenze a Roma nel 2016, 135.000 visitatori a Venaria Reale nel 2017, 160.000 nella grande mostra ibrida su Caravaggio a Città del Messico 2018) e la Klimt Experience (103.000 presenze al Mudec Milano nel 2017), le istituzioni museali italiane non sono state capaci di capitalizzare quella spinta iniziale. Ad oggi, manca ancora un grande centro espositivo dedicato alle arti digitali immersive e, salvo poche eccezioni come il MEET di Milano e alcuni festival, i nostri artisti sono costretti ad esporre principalmente all’estero.

Nel frattempo il mercato si è riempito di copie di bassa qualità delle prime mostre immersive di enorme e inaspettato successo realizzate da Gianfranco Iannuzzi in Francia e Stefano Fake in Italia, i veri pionieri di questo format che ha conquistato il mondo. Oggi Iannuzzi e Fake continuano a realizzare opere immersive di grande qualità e richiamo in tutto il mondo, mentre in Italia, da dove era partito il format dal 2016 con le prime esperienze di arte immersiva su Caravaggio, Klimt e Monet, il dibattito è rimasto impantanato nel solito chiacchiericcio sterile e infantile.

Forse è venuto il momento di riprendere anche in Italia il percorso auspicato dai futuristi oltre un secolo fa. Che siano musei digitali o tradizionali, il pubblico vuole sempre di più sentirsi al centro dell’esperienza d’arte.

* Artista multidisciplinare, autore di esperienze d’arte immersiva. direttore creativo di Immersive Experience.Art parteciperà alla XIX edizione di LuBeC – Lucca Beni Culturali, l‘incontro internazionale dedicato allo sviluppo e alla conoscenza della filiera cultura – innovazione, diretto da Francesca Velani, che si terrà il 28 e 29 settembre 2023 al Real Collegio di Lucca. La manifestazione è promossa da Promo PA Fondazione, presieduta da Gaetano Scognamiglio. (lubec.it).

LEUCHTENDE FREIHEIT LEIPZIG – Immersive audiovisual experience – KKW LEIPZIG 2024

LEUCHTENDE FREIHEIT LEIPZIG – Immersive audiovisual experience – KKW LEIPZIG 2024

LEUCHTENDE FREIHEIT
Die Friedliche Revolution 1989 Immersiv Erleben

Im Oktober 2024 jährt sich die große Montagsdemonstration in Leipzig zum 35. Mal.
Mit einer multimedialen, immersiven Installation wollen wir Menschen in die Zeit der Proteste von 1989 zurückversetzen. Eine atmosphärische, bild- und klangreiche Umgebung wird geschaffen, die die Anspannung, Angst, aber auch den Mut und die Hoffnung der damaligen Zeit erlebbar macht. Die Besucher werden mitten in die Montagsdemonstration hineinversetzt und durch die Integration von Bild-, Film- und Tonmaterial ein „Gänsehaut“ Erlebnis erfahren, das zum Nachdenken über den revolutionären Aufbruch anregt.

“Ein emotionales Erlebnis voller Geschichte und Erinnerung…”

LEUCHTENDE FREIHEIT 🕯️
Die Friedliche Revolution 1989 Immersiv Erleben

Im Oktober 2024 jährt sich die große Montagsdemonstration – in Leipzig zum 35. Mal.
Mit einer multimedialen, immersiven Installation wollen wir Menschen in die Zeit der Proteste von 1989 zurückversetzen.

Eine atmosphärische, bild- und klangreiche Umgebung wird geschaffen, die die Anspannung, Angst, aber auch den Mut und die Hoffnung der damaligen Zeit erlebbar macht.
Die Besucher werden mitten in die Montagsdemonstration hineinversetzt und durch die Integration von Bild-, Film- und Tonmaterial ein “Gänsehaut” Erlebnis erfahren, das zum Nachdenken über den revolutionären Aufbruch anregt.

Ein emotionales Erlebnis voller Geschichte und Erinnerung…

MONTAG, 7. OKTOBER 2024

IMMERSIVE ART INSTALLATIONS (2001-2024)

STEFANO FAKE & THE FAKE FACTORY
IMMERSIVE ART EXPERIENCES (2001-today)

Stefano Fake è un artista e video designer italiano, che realizza installazioni utilizzando video proiezioni, film, fotografie, sculture, computer grafica e tecnologie interattive. E’ fra i principali esponenti della IMMERSIVE ART, che si propone di immergere lo spettatore all’interno dell’opera d’arte stessa. Nel 2001 fonda a Firenze il suo laboratorio THE FAKE FACTORY, che in pochi anni diventa un punto di riferimento internazionale nelle arti immersive e nelle scenografie digitali per teatro, concerti ed eventi. 
Stefano Fake si propone di rompere la tradizionale separazione creatore-fruitore mettendo lo spettatore al centro dell’esperienza d’arte. Utilizzando i linguaggi e le tecnologie digitali in uso nelle scenografie teatrali e cinematografiche, crea delle Immersive Rooms, ambienti multi-sensoriali immersivi dove il pubblico non è solo spettatore ma diviene attore protagonista dell’opera stessa. L’arte immersiva è una forma d’arte che utilizza video proiezioni, luci, suoni, musiche, e a volte anche essenze profumate e micro-dosi di superfood per avvolgere e coinvolgere lo spettatore in una esperienza d’arte totalizzante, stimolandone i sensi e attivandone le emozioni. 

Per molti musei diventa un’opportunità di rinnovamento delle regole della fruizione. 

Un progetto innovativo che tende a scuotere e coinvolgere l’osservatore sia sul piano sensoriale che su quello intellettuale, suggerendo e stimolando nuove letture visive, narrative, critiche e pedagogiche sull’Arte Moderna e Contemporanea. 

STEFANO FAKE & THE FAKE FACTORY

Stefano Fake (born 7th October 1971 – not dead yet), is an Italian artist and video designer, who creates installations using video projections, films, photographs, sculptures, computer graphics and interactive technologies. He is a pioneer and one of the main authors of Immersive Art Installations, which aims to immerse the viewer inside the work of art itself. Graduated in Political Science in Milan, he studied film making and digital videoproduction in Madrid, New York, Los Angeles. From 1997 to 2007 he was in charge of developing the virtual sets of the avant-garde Krypton Theater Company of Florence. In 2001 he founded THE FAKE FACTORYy, an art studio that becomes an international reference point of IMMERSIVE ART EXPERIENCES, participating in the realisation of multi-disciplinary art projects: immersive art exhibitions, video-mapping projections, architectural light installations, video production, video sets for theatre, fashion shows, visual environments for museums, galleries and cultural events, production of multi-sensory experiences, video installations, video art works. STEFANO FAKE Immersive Art exhibitions have been attended by millions of visitors around the world.

stefanofake.com
thefakefactory.com
immersiveexperience.com
immersivemirrorroom.com

IG @immersiveartexperience

ERMENEGILDO ZEGNA + MARCOLIN EVENT – MILAN 2014

ERMENEGILDO ZEGNA + MARCOLIN EVENT – MILAN 2014

event production & organization: Urban Production

videoart projections created by THE FAKE FACTORY

thefakefactory.com

Projection mapping is a form of NEW MEDIA VISUAL ART.

It’s an innovative form of indooor and outdoor architectural videoprojection that encompasses the projection of stunning 3D video displays and amazing 3D effects and optical illusions on to building interiors and exteriors.

These engaging and impressive live experiences bring a ‘wow’ factor to audiences.

The Fake Factory, a video design and contemporary media art studio based in Los Angeles-California and Florence-Italy created a stunning mapping projection for the ERMENEGILDO ZEGNA event in Milan.

IMG_5198 IMG_5204 IMG_5208 IMG_5210 IMG_5213 IMG_5217 IMG_5219 IMG_5220 IMG_5222 IMG_5224 IMG_5115 IMG_5118

#THEFAKEFACTORY

#STEFANOFAKE

#3DVIDEOMAPPING

#VIDEOMAPPING

#projectionmapping

#abstractart

#videoart

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3D VIDEOMAPPING VILLA EPHRUSSI DE ROTHSCHILD – Saint-Jean-Cap-Ferrat 2014

3D VIDEOMAPPING VILLA EPHRUSSI DE ROTHSCHILD –
Saint-Jean-Cap-Ferrat 2014
Villa & Jardins Ephrussi de Rothschild
“A Midsummer Night’s Dream”
event production & organization: Gala Organization
galaorganization.com
videomapping created by THE FAKE FACTORY
thefakefactory.com

VILLA EPHRUSSI DE ROTHSCHILD_00069 VILLA EPHRUSSI DE ROTHSCHILD_00091 VILLA EPHRUSSI DE ROTHSCHILD_00175 VILLA EPHRUSSI DE ROTHSCHILD_00249 VILLA EPHRUSSI DE ROTHSCHILD_00285 VILLA EPHRUSSI DE ROTHSCHILD_00325 VILLA EPHRUSSI DE ROTHSCHILD_00630 VILLA EPHRUSSI DE ROTHSCHILD_01313 VILLA EPHRUSSI DE ROTHSCHILD_01644 VILLA EPHRUSSI DE ROTHSCHILD_01774 VILLA EPHRUSSI DE ROTHSCHILD_01809 VILLA EPHRUSSI DE ROTHSCHILD_01867 VILLA EPHRUSSI DE ROTHSCHILD_01947 VILLA EPHRUSSI DE ROTHSCHILD_02001 VILLA EPHRUSSI DE ROTHSCHILD_02058 VILLA EPHRUSSI DE ROTHSCHILD_02142 VILLA EPHRUSSI DE ROTHSCHILD_02205 VILLA EPHRUSSI DE ROTHSCHILD_02389 VILLA EPHRUSSI DE ROTHSCHILD_02502 VILLA EPHRUSSI DE ROTHSCHILD_02564 VILLA EPHRUSSI DE ROTHSCHILD_02622 VILLA EPHRUSSI DE ROTHSCHILD_02775 VILLA EPHRUSSI DE ROTHSCHILD_03073 VILLA EPHRUSSI DE ROTHSCHILD_03224 VILLA EPHRUSSI DE ROTHSCHILD_03320 VILLA EPHRUSSI DE ROTHSCHILD_03417 VILLA EPHRUSSI DE ROTHSCHILD_03456 VILLA EPHRUSSI DE ROTHSCHILD_03568 VILLA EPHRUSSI DE ROTHSCHILD_03641 VILLA EPHRUSSI DE ROTHSCHILD_03782 VILLA EPHRUSSI DE ROTHSCHILD_03871 VILLA EPHRUSSI DE ROTHSCHILD_04015 VILLA EPHRUSSI DE ROTHSCHILD_04047 VILLA EPHRUSSI DE ROTHSCHILD_04158 VILLA EPHRUSSI DE ROTHSCHILD_04195 VILLA EPHRUSSI DE ROTHSCHILD_04278 VILLA EPHRUSSI DE ROTHSCHILD_04338 VILLA EPHRUSSI DE ROTHSCHILD_04467 VILLA EPHRUSSI DE ROTHSCHILD_04506 VILLA EPHRUSSI DE ROTHSCHILD_04550 VILLA EPHRUSSI DE ROTHSCHILD_04610 VILLA EPHRUSSI DE ROTHSCHILD_04664 VILLA EPHRUSSI DE ROTHSCHILD_04707 VILLA EPHRUSSI DE ROTHSCHILD_05003

 

 

 
design & direction: STEFANO FAKE
stefanofake.com
all visuals created at THE FAKE FACTORY 2014
graphics and animations team: S.Fomasi, A.Bruno, A.Alessandrino, Z.Cinel, M-Zuffi, R.Cafarelli, C.Paladiòn.
technical director: V.Di Lascio
videomapping engineer: A.D’Aniello

filmed in Saint-Jean-Cap-Ferrat
TheFakeFactory – 2014 all rights reserved

@thefakefactory
@stefanofake

#THEFAKEFACTORY
#STEFANOFAKE
#3DVIDEOMAPPING
#VIDEOMAPPING
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3D HOLOGRAPHIC DANCE PERFORMANCE – GUESS FASHION SHOW – BARCELONA 2014

3D HOLOGRAPHIC DANCE PERFORMANCE – GUESS FASHION SHOW – BARCELONA 2014

3D HOLOGRAPHIC DANCE PERFORMANCE – BARCELONA 2014

design & direction: STEFANO FAKE (stefanofake.com)

video design & 3D holographic visual production: THE FAKE FACTORY (thefakefactory.com)

style & art direction @GUESS: Lorenzo Torniai

motion graphics & post-production supervisor: R.Cafarelli

dancers @Opus Ballet Florence Italy : Valentina Perrone, Marta Rubichi, Paola Jannone, Gabriele Vernich

3D HOLOGRAPHIC DANCE PERFORMANCE – GUESS FASHION SHOW – BARCELONA 2014

SHAKIRA animation +_00036 STEFANO FAKE - dance visual art 01 STEFANO FAKE - dance visual art 02 STEFANO FAKE - dance visual art 03 STEFANO FAKE - dance visual art 04 STEFANO FAKE - dance visual art 05 STEFANO FAKE - dance visual art 06 STEFANO FAKE - dance visual art 07 STEFANO FAKE - dance visual art 08 STEFANO FAKE - dance visual art 09 STEFANO FAKE - dance visual art 10 STEFANO FAKE - dance visual art 11 STEFANO FAKE - dance visual art 14 STEFANO FAKE - dance visual art 15 STEFANO FAKE - dance visual art 16 STEFANO FAKE - dance visual art 17 STEFANO FAKE - dance visual art 18 STEFANO FAKE - dance visual art 19 STEFANO FAKE - dance visual art 20 STEFANO FAKE - dance visual art 21 STEFANO FAKE - dance visual art 22 STEFANO FAKE - dance visual art 23 STEFANO FAKE - dance visual art 24 STEFANO FAKE - dance visual art 25 STEFANO FAKE - dance visual art 26 STEFANO FAKE - dance visual art 27 STEFANO FAKE - dance visual art 28 STEFANO FAKE - dance visual art 29 STEFANO FAKE - dance visual art 30 STEFANO FAKE - dance visual art 31 STEFANO FAKE - dance visual art 32 STEFANO FAKE - dance visual art 33 STEFANO FAKE - dance visual art 34 STEFANO FAKE - dance visual art 35 STEFANO FAKE - dance visual art 36 STEFANO FAKE - dance visual art 37 STEFANO FAKE - dance visual art 38 STEFANO FAKE - dance visual art 39 STEFANO FAKE - dance visual art 112 STEFANO FAKE - dance visual art 113 STEFANO FAKE - dance visual art 340

 

3D HOLOGRAPHIC DANCE PERFORMANCE – GUESS FASHION SHOW – BARCELONA 2014

design & direction: STEFANO FAKE (stefanofake.com)

video design & 3D holographic visual production: THE FAKE FACTORY (thefakefactory.com)

dancers @Opus Ballet Florence Italy : Valentina Perrone, Marta Rubichi, Paola Jannone, Gabriele Vernich

GUESS – RETAIL EUROPEAN MEETING – W HOTEL BARCELONA SPAIN 2014

The ultimate in haute technology, a performance that has dropped live dancers in favor of virtual representations in order to create an unforgettable experience for the audience. THE 3D HOLOGRAPHIC DANCE PERFOMANCE made at W HOTEL Barcelona is the biggest holographic projections ever (40 meters holographic screen) which creates a complete optical illusion and breaks the rules of time and space and perception on stage.

The holographic performance was created by videoartist and director Stefano Fake and produced at THE FAKE FACTORY, a VIDEODESIGN studio based in Florence, Italy.

 

@thefakefactory
@stefanofake

#THEFAKEFACTORY
#STEFANOFAKE
#VIDEOMAPPING
#geometricartprint
#videosculpture
#projectionmapping
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3D HOLOGRAPHIC DANCE PERFORMANCE – GUESS FASHION SHOW – BARCELONA 2014

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3D HOLOGRAPHIC DANCE PERFORMANCE – BARCELONA 2014

design & direction: STEFANO FAKE (stefanofake.com)
video design & 3D holographic visual production: THE FAKE FACTORY (thefakefactory.com)

style & art direction @MARCIANO Guess: Lorenzo Torniai
motion grahics & post-production supervisor: R.Cafarelli

dancers @Opus Ballet Florence Italy : Valentina Perro, Marta Rubichi, Paola Jannone, Gabriele Vernich

GUESS – RETAIL EUROPEAN MEETING – W HOTEL BARCELONA SPAIN 2014

The ultimate in haute technology, a performance that has dropped live dancers in favor of virtual representations in order to create an unforgettable experience for the audience. THE 3D HOLOGRAPHIC DANCE PERFOMANCE made at W HOTEL Barcelona is the biggest holographic projections ever (40 meters holographic screen) which creates a complete optical illusion and breaks the rules of time and space and perception on stage.
The holographic performance was created by videoartist and director Stefano Fake and produced at THE FAKE FACTORY, a VIDEODESIGN studio based in Florence, Italy.

@thefakefactory
design&direction: STEFANO FAKE
cinematographers: S.Fomasi, V.Secchi, F.Sonnati
DOP: A. Alessandrino
rotoscoping: A.Gennaretti, M.Zuffi
compositing and post-production: R.Cafarelli, S.Borakovskyy, M.Donzelli, A.Bruno, S.Fomasi.

@Guess
Retail Merchandising Visual Director : ELSA MICHAEL
stylist and art direction: LORENZO TORNIAI

all visuals created at The Fake Factory studio, Florence-Italy

filmed at the W Hotel in Barcelona, Spain
all images copyright The Fake Factory & Guess – All rights reserved 2014

 

@thefakefactory
@stefanofake

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FLORENCE OPERA HOUSE 2014 VIDEOMAPPING CREATED BY THE FAKE FACTORY- FLORENCE, ITALY

FLORENCE OPERA HOUSE 2014

VIDEOMAPPING CREATED BY THE FAKE FACTORY
design & direction: FAKE
Award winning contemporary artist Stefano Fake, covers a broad spectrum of the visual arts.
His multilayered art combines passionate explorations of colour and expressionism, which are both inspiring and frightening in their intensity.

________

Stefano Fake (born October 7, 1971- not dead yet).

Italian visual artist and film maker who works in video, photography, design, sculpture and environmental installations. In 2001 he created The Fake Factory, an award-winning video design and contemporary media art studio based in Florence, Italy.
The fake factory represent a benchmark for contemporary videodesign and new media art productions.

Artista e video designer italiano, realizza installazioni utilizzando video, film, fotografie, design, sculture e tecnologie interattive. Nel 2001 fonda The Fake Factory, che in pochi anni diventa un punto di riferimento nel panorama del video design internazionale.

thefakefactory.com

OPERA VIDEOMAPPING BACKSTAGE_36438 OPERA VIDEOMAPPING BACKSTAGE_37527 OPERA VIDEOMAPPING BACKSTAGE_37362 OPERA VIDEOMAPPING BACKSTAGE_37266 OPERA VIDEOMAPPING BACKSTAGE_37186 OPERA VIDEOMAPPING BACKSTAGE_37081 OPERA VIDEOMAPPING BACKSTAGE_36986 OPERA VIDEOMAPPING BACKSTAGE_36854 OPERA VIDEOMAPPING BACKSTAGE_36777 OPERA VIDEOMAPPING BACKSTAGE_36710 OPERA VIDEOMAPPING BACKSTAGE_36652 OPERA VIDEOMAPPING BACKSTAGE_36578 OPERA VIDEOMAPPING BACKSTAGE_36438 OPERA VIDEOMAPPING BACKSTAGE_36387 OPERA VIDEOMAPPING BACKSTAGE_36322 OPERA VIDEOMAPPING BACKSTAGE_36250 OPERA VIDEOMAPPING BACKSTAGE_36177 OPERA VIDEOMAPPING BACKSTAGE_36111 OPERA VIDEOMAPPING BACKSTAGE_36029 OPERA VIDEOMAPPING BACKSTAGE_35823 OPERA VIDEOMAPPING BACKSTAGE_35608 OPERA VIDEOMAPPING BACKSTAGE_35112 OPERA VIDEOMAPPING BACKSTAGE_34993 OPERA VIDEOMAPPING BACKSTAGE_34926 OPERA VIDEOMAPPING BACKSTAGE_34773 OPERA VIDEOMAPPING BACKSTAGE_34689 OPERA VIDEOMAPPING BACKSTAGE_34627 OPERA VIDEOMAPPING BACKSTAGE_34554 OPERA VIDEOMAPPING BACKSTAGE_34309 OPERA VIDEOMAPPING BACKSTAGE_34200 OPERA VIDEOMAPPING BACKSTAGE_34060 OPERA VIDEOMAPPING BACKSTAGE_33920 OPERA VIDEOMAPPING BACKSTAGE_33743 OPERA VIDEOMAPPING BACKSTAGE_33615 OPERA VIDEOMAPPING BACKSTAGE_33500 OPERA VIDEOMAPPING BACKSTAGE_33404 OPERA VIDEOMAPPING BACKSTAGE_33229 OPERA VIDEOMAPPING BACKSTAGE_33155 OPERA VIDEOMAPPING BACKSTAGE_33019 OPERA VIDEOMAPPING BACKSTAGE_32913 OPERA VIDEOMAPPING BACKSTAGE_32750 OPERA VIDEOMAPPING BACKSTAGE_32654 OPERA VIDEOMAPPING BACKSTAGE_32557 OPERA VIDEOMAPPING BACKSTAGE_32557 OPERA VIDEOMAPPING BACKSTAGE_32654 OPERA VIDEOMAPPING BACKSTAGE_32750 OPERA VIDEOMAPPING BACKSTAGE_32913 OPERA VIDEOMAPPING BACKSTAGE_33019 OPERA VIDEOMAPPING BACKSTAGE_33155 OPERA VIDEOMAPPING BACKSTAGE_33229 OPERA VIDEOMAPPING BACKSTAGE_33404 OPERA VIDEOMAPPING BACKSTAGE_33500 OPERA VIDEOMAPPING BACKSTAGE_33615 OPERA VIDEOMAPPING BACKSTAGE_33743 OPERA VIDEOMAPPING BACKSTAGE_33920 OPERA VIDEOMAPPING BACKSTAGE_34060 OPERA VIDEOMAPPING BACKSTAGE_34200 OPERA VIDEOMAPPING BACKSTAGE_34309 OPERA VIDEOMAPPING BACKSTAGE_34554 OPERA VIDEOMAPPING BACKSTAGE_34627 OPERA VIDEOMAPPING BACKSTAGE_34689 OPERA VIDEOMAPPING BACKSTAGE_34773 OPERA VIDEOMAPPING BACKSTAGE_34926 OPERA VIDEOMAPPING BACKSTAGE_34993 OPERA VIDEOMAPPING BACKSTAGE_35112 OPERA VIDEOMAPPING BACKSTAGE_35608 OPERA VIDEOMAPPING BACKSTAGE_35823 OPERA VIDEOMAPPING BACKSTAGE_36029 OPERA VIDEOMAPPING BACKSTAGE_36111 OPERA VIDEOMAPPING BACKSTAGE_36177 OPERA VIDEOMAPPING BACKSTAGE_36250 OPERA VIDEOMAPPING BACKSTAGE_36322 OPERA VIDEOMAPPING BACKSTAGE_36387 OPERA VIDEOMAPPING BACKSTAGE_36578 OPERA VIDEOMAPPING BACKSTAGE_36652 OPERA VIDEOMAPPING BACKSTAGE_36710 OPERA VIDEOMAPPING BACKSTAGE_37362 SGARBI + FAKE 01 OF SGARBI + FAKE 02 OF
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